There are 100 levels across 12 chapters, and each chapter gives you one new idea and then spends the rest of the chapter asking what else you can do with it. The Factory runs on conveyor belts. The Magnet Mine pulls the ball sideways when you want it to go down. The Observatory makes it fall upward. The Portal Lab makes distance stop mattering. The Cat Café has a cat.
You have 15 parts to work with. There are ramps, fans, seesaws, balloons, conveyor belts and rocket launchers. There are magnets that pull, bumpers that give speed back and springs that fire straight up. There’s ice you can’t stop on and glue you can’t move on, pools that float things, pads that flip gravity, and portals that link to each other. There’s also the cat.
Winning isn’t always the same thing either, and there are 7 ways to do it. You can land it in the basket, pop a balloon or cut one loose, deliver an egg without breaking it, ring a bell hard enough to hear, or send it down a drain gently and from above. You can also park it on the cat’s bed and hold it there for 3 seconds, which is the only goal you win by doing nothing.
Every level has a par, which is the number of parts a tidy solution needs. Any win unlocks the next level, but only an efficient win earns 3 stars. Most boards can be brute-forced on the first try and solved properly on the third.
Play the official puzzles, or sign in with Apple to save your creations and explore community levels. Community features use an online service; the core puzzles remain playable offline.